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Type of work · Mobile apps

An app your crews will actually open.

Most small business apps fail the same way: they are a website in a wrapper, they need a signal the job site does not have, and they ask a technician standing on a ladder to fill in eleven fields. An app earns its place when it is faster than the paper it replaced — a job signed off in the truck, a delivery photographed at the door, stock counted in the aisle instead of on a clipboard and typed in again that evening. We build for iPhone and iPad, submit to the App Store, and support it afterward.

What we start from

The job as it is done now.

  • What the person in the field is actually holding, and where
  • The forms, photos or counts that get redone at a desk later
  • The system the data has to end up in
  • Whether it has to work with no signal at all

What you end up with

Something built for one hand and a bad connection.

  • An app on the App Store under your own developer account
  • Work captured once, in the field, and not retyped
  • Offline where the job needs it, syncing when the signal comes back
  • Updates, monitoring and support at a fixed monthly fee

App builds run two to six weeks depending on how much has to work offline, at a fixed price agreed before work starts. App Store review adds a few days and we handle the submission.

Who it is for

Built for work that happens away from a desk.

Crews and technicians filling in paper that somebody retypes later

Drivers and delivery routes that need proof at the door

Warehouse and shop floor counts done on a clipboard

Businesses whose customers would use an app, if there were one worth using

We ship our own apps, which is a different thing from talking about apps.

PickIt is on the App Store, and Money, Apparently. is an iPhone app built on live bank data through Plaid, with everything App Review demands of a financial app. That means the unglamorous parts — developer accounts, signing, privacy declarations, review rejections, the update after launch — are things we do for ourselves, not things we will learn on your money. The apps we build and run ourselves are all listed, and you can download one and judge the work before you call us.

Common questions

What people ask first.

Do you build for Android as well?

We build for iPhone and iPad first, and say so plainly. For most small businesses in this area the crews are on iPhones and one platform done properly beats two done thinly. If your workforce is on Android, tell us at the audit and we will scope it honestly or tell you we are not the right shop.

Does it work with no signal?

It can, and for field work it usually has to. Work gets captured on the phone and syncs when the signal comes back, so a basement, a warehouse or a job site out past the last tower does not stop anybody. That choice changes what a build costs, so we make it early.

Whose App Store account is it under?

Yours. The app is published under your own developer account, which means you own the listing, the reviews and the ability to move it elsewhere. If you do not have an account yet we will walk you through setting one up; Apple charges $99 a year for it.

What happens when Apple changes something?

Apple releases a new version of iOS every year and occasionally changes what the App Store will accept. Keeping up with that is part of the monthly support fee, not a separate invoice each autumn.

Do we need an app, or just a better website?

Often just a better website, and we will say so. An app is worth building when it has to work offline, use the camera or scanner, or live on a home screen for daily use. If it is something a customer does once a year, a website does the job for less money.

Tell us about your project.

A few sentences is plenty: what you would like built or improved, and who it is for.

We read and answer every message ourselves.